函数参考


GUIRegisterMsg

为已知的Windows 消息代码(WM_MSG)注册一个用户自定义的函数.

GUIRegisterMsg ( msgID, "函数" )

参数

msgID 一个Windows消息ID (参考附录的: Windows 消息代码).
函数 要调用的自定义函数的名称,或者或者一个空字符串""(反注册一个消息).

返回值

成功: 返回 1
失败: 返回 0

注意/说明

!!! To make the user function workable you have to define it with maximum 4 function parameters otherwise the function won't be called !!!
i.e:
Func MyUserFunction($hWndGUI, $MsgID, $WParam, $LParam)
...
EndFunc

或者

Func MyUserFunction($hWndGUI, $MsgID)
...
EndFunc

When the user function is called then these 4 parameters have the following values:


位置 参数 详细信息
1 hWnd The Window handle of the GUI in which the message appears.
2 Msg The Windows message ID.
3 wParam The first message parameter as hex value.
4 lParam The second message parameter as hex value.

Up to 256 user functions can be registered for message IDs.

By default after finishing the user function the AutoIt internal message handler will be proceed.
That won't be if your Return a value (See WM_COMMAND in example) or if you use the keyword 'Return' without any value.
By using 'Return' without any return value the AutoIt internal message handler (if there is one for this message) will NOT be proceed!

!!! If you want AutoIt to run its internal handler for a message, return the variable $GUI_RUNDEFMSG (in GUIConstantsEx.au3) from the function (see also examples) !!!
I.e. if you want to return earlier than the user function ends and also proceed the AutoIt internal message handler.

Warning: blocking of running user functions which executes window messages with commands such as "Msgbox()" can lead to unexpected behavior, the return to the system should be as fast as possible !!!

Some controls consume internally specific Windows Message ID, so registrating them will have no effect, e.g; WM_CHAR, WM_KEYDOWN, WM_KEYUP are consumed by an edit control.

相关

GUICtrlGetHandle

示例/演示


; *******************************************************
; Example - Create an ownerdrawn/colored button
; *******************************************************

#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <ButtonConstants.au3>

Example()

Func Example()
    Local Const $BS_OWNERDRAW = 0x0000000B
    Local $nButton, $nButton2, $GUIMsg

    GUICreate("My Ownerdrawn Created Button", 300, 200)

    $nButton = GUICtrlCreateButton("", 90, 50, 120, 30)
    GUICtrlSetStyle($nButton, BitOR($WS_TABSTOP, $BS_NOTIFY, $BS_OWNERDRAW)) ; Set the ownerdrawn flag

    $nButton2 = GUICtrlCreateButton("Normal Button", 90, 110, 120, 30)

    GUIRegisterMsg($WM_COMMAND, "MY_WM_COMMAND")
    ; WM_DRAWITEM has to registered before showing GUI otherwise the initial drawing isn't done
    GUIRegisterMsg($WM_DRAWITEM, "MY_WM_DRAWITEM")

    GUISetState()

    While 1
        $GUIMsg = GUIGetMsg()

        Switch $GUIMsg
            Case $GUI_EVENT_CLOSE
                ExitLoop

            Case $nButton
                ; Normally should not run through cause of our MY_WM_COMMAND function
                MsgBox(4096, "Info", "Button pressed")

            Case $nButton2
                ; Normally should not run through cause of our MY_WM_COMMAND function
                MsgBox(4096, "Info", "Button2 pressed")
        EndSwitch
    WEnd
EndFunc   ;==>Example

; React on a button click
Func MY_WM_COMMAND($hWnd, $Msg, $wParam, $lParam)
    Local $nNotifyCode = BitShift($wParam, 16)
    Local $nID = BitAND($wParam, 0x0000FFFF)
    Local $hCtrl = $lParam

    If $nID <> 2 And $nNotifyCode = 0 Then ; Check for IDCANCEL - 2
        ; Ownerdrawn buttons don't send something by pressing ENTER
        ; So IDOK - 1 comes up, now check for the control that has the current focus
        If $nID = 1 Then
            Local $hFocus = DllCall("user32.dll", "hwnd", "GetFocus")
            Local $nCtrlID = DllCall("user32.dll", "int", "GetDlgCtrlID", "hwnd", $hFocus[0])
            PostButtonClick($hWnd, $nCtrlID[0])
        Else
            MsgBox(4096, "MY_WM_COMMAND", "GUIHWnd" & @TAB & ":" & $hWnd & @LF & _
                    "MsgID" & @TAB & ":" & $Msg & @LF & _
                    "wParam" & @TAB & ":" & $wParam & @LF & _
                    "lParam" & @TAB & ":" & $lParam & @LF & @LF & _
                    "WM_COMMAND - Infos:" & @LF & _
                    "-----------------------------" & @LF & _
                    "Code" & @TAB & ":" & $nNotifyCode & @LF & _
                    "CtrlID" & @TAB & ":" & $nID & @LF & _
                    "CtrlHWnd" & @TAB & ":" & $hCtrl)
        EndIf
        Return 0 ; Only workout clicking on the button
    EndIf
    ; Proceed the default AutoIt3 internal message commands.
    ; You also can complete let the line out.
    ; !!! But only 'Return' (without any value) will not proceed
    ; the default AutoIt3-message in the future !!!
    Return $GUI_RUNDEFMSG
EndFunc   ;==>MY_WM_COMMAND


; RePost a WM_COMMAND message to a ctrl in a gui window
Func PostButtonClick($hWnd, $nCtrlID)
    DllCall("user32.dll", "int", "PostMessage", _
            "hwnd", $hWnd, _
            "int", $WM_COMMAND, _
            "int", BitAND($nCtrlID, 0x0000FFFF), _
            "hwnd", GUICtrlGetHandle($nCtrlID))
EndFunc   ;==>PostButtonClick


; Draw the button
Func MY_WM_DRAWITEM($hWnd, $Msg, $wParam, $lParam)
    #forceref $Msg, $wParam, $lParam
    Local $stDrawItem = DllStructCreate("uint;uint;uint;uint;uint;uint;uint;int[4];dword", $lParam)
    Local Const $ODT_BUTTON = 4

    Local $nCtlType = DllStructGetData($stDrawItem, 1)
    If $nCtlType = $ODT_BUTTON Then
;~      Local $nCtrlID = DllStructGetData($stDrawItem, 2)
        Local $nItemState = DllStructGetData($stDrawItem, 5)
        Local $hCtrl = DllStructGetData($stDrawItem, 6)
        Local $hDC = DllStructGetData($stDrawItem, 7)
        Local $nLeft = DllStructGetData($stDrawItem, 8, 1)
        Local $nTop = DllStructGetData($stDrawItem, 8, 2)
        Local $nRight = DllStructGetData($stDrawItem, 8, 3)
        Local $nBottom = DllStructGetData($stDrawItem, 8, 4)
        Local $sText = "Ownerdrawn Button"
        Local $nTextColor = 0x5555DD
        Local $nBackColor = 0xFFEEDD
        DrawButton($hWnd, $hCtrl, $hDC, $nLeft, $nTop, $nRight, $nBottom, $nItemState, $sText, $nTextColor, $nBackColor)
        $stDrawItem = 0
        Return 1
    EndIf

    $stDrawItem = 0
    Return $GUI_RUNDEFMSG ; Proceed the default AutoIt3 internal message commands
EndFunc   ;==>MY_WM_DRAWITEM


; The main drawing procedure
Func DrawButton($hWnd, $hCtrl, $hDC, $nLeft, $nTop, $nRight, $nBottom, $nItemState, $sText, $nTextColor, $nBackColor)
    #forceref $hWnd
    ;Local $bDefault    = FALSE
    Local Const $GWL_STYLE = -16
    Local Const $ODS_SELECTED = 0x0001
    Local Const $ODS_GRAYED = 0x0002
    Local Const $ODS_DISABLED = 0x0004
;~  Local Const $ODS_CHECKED = 0x0008
    Local Const $ODS_FOCUS = 0x0010
;~  Local Const $ODS_HOTLIGHT = 0x0040
;~  Local Const $ODS_INACTIVE = 0x0080
;~  Local Const $ODS_NOACCEL = 0x0100
;~  Local Const $ODS_NOFOCUSRECT = 0x0200
    Local Const $DFC_BUTTON = 4
    Local Const $DFCS_BUTTONPUSH = 0x0010
;~  Local $bChecked = BitAND($nItemState, $ODS_CHECKED)
    Local $bFocused = BitAND($nItemState, $ODS_FOCUS)
    Local $bGrayed = BitAND($nItemState, BitOR($ODS_GRAYED, $ODS_DISABLED))
    Local $bSelected = BitAND($nItemState, $ODS_SELECTED)

    Local $stRect = DllStructCreate("int;int;int;int")
    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    Local $nClrTxt
    If $bGrayed Then
        $nClrTxt = SetTextColor($hDC, GetSysColor($COLOR_HIGHLIGHTTEXT))
    ElseIf $nTextColor = -1 Then
        $nClrTxt = SetTextColor($hDC, GetSysColor($COLOR_BTNTEXT))
    Else
        $nClrTxt = SetTextColor($hDC, $nTextColor)
    EndIf

    Local $hBrush, $nClrSel
    If $nBackColor = -1 Then
        $hBrush = GetSysColorBrush($COLOR_BTNFACE)
        $nClrSel = GetSysColor($COLOR_BTNFACE)
    Else
        $hBrush = CreateSolidBrush($nBackColor)
        $nClrSel = $nBackColor;
    EndIf

    Local $nClrBk = SetBkColor($hDC, $nClrSel)
    Local $hOldBrush = SelectObject($hDC, $hBrush)

    Local $nTmpLeft = $nLeft
    Local $nTmpTop = $nTop
    Local $nTmpRight = $nRight
    Local $nTmpBottom = $nBottom

    If $bSelected Then
        InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -1, -1)
        Local $hBrushSel = CreateSolidBrush(GetSysColor($COLOR_BTNSHADOW))
        FrameRect($hDC, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, $hBrushSel)
        DeleteObject($hBrushSel)
    Else
        If $bFocused And Not $bSelected Then InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -1, -1)
        DrawFrameControl($hDC, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, $DFC_BUTTON, $DFCS_BUTTONPUSH)
    EndIf

    $nTmpLeft = $nLeft
    $nTmpTop = $nTop
    $nTmpRight = $nRight
    $nTmpBottom = $nBottom

    If $bSelected Then
        InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -2, -2)
    Else
        If $bFocused And Not $bSelected Then
            InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -3, -3)
            $nTmpLeft -= 1
            $nTmpTop -= 1
        Else
            InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -2, -2)
            $nTmpLeft -= 1
            $nTmpTop -= 1
        EndIf
    EndIf

    FillRect($hDC, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, $hBrush)

    If $bSelected Or $bGrayed Then
        $nTmpLeft = $nTmpLeft + 2
        $nTmpTop = $nTmpTop + 2
    EndIf

    Local $uFlags = BitOR($DT_NOCLIP, $DT_CENTER, $DT_VCENTER)

    If Not BitAND(GetWindowLong($hCtrl, $GWL_STYLE), $BS_MULTILINE) Then $uFlags = BitOR($uFlags, $DT_SINGLELINE)

    DrawText($hDC, $sText, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, $uFlags)

    If $bGrayed Then
        $nTmpLeft = $nLeft
        $nTmpTop = $nTop
        $nTmpRight = $nRight
        $nTmpBottom = $nBottom

        $nTmpLeft -= 1

        $nClrTxt = SetTextColor($hDC, GetSysColor($COLOR_GRAYTEXT))
        DrawText($hDC, $sText, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, BitOR($DT_NOCLIP, $DT_CENTER, $DT_VCENTER, $DT_SINGLELINE))
    EndIf

    $nTmpLeft = $nLeft
    $nTmpTop = $nTop
    $nTmpRight = $nRight
    $nTmpBottom = $nBottom

    If $bFocused Then
        $hBrush = CreateSolidBrush(0)
        FrameRect($hDC, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, $hBrush)

        $nTmpLeft = $nLeft
        $nTmpTop = $nTop
        $nTmpRight = $nRight
        $nTmpBottom = $nBottom

        InflateRect($nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom, -4, -4)
        DrawFocusRect($hDC, $nTmpLeft, $nTmpTop, $nTmpRight, $nTmpBottom)
    EndIf

    SelectObject($hDC, $hOldBrush)
    DeleteObject($hBrush)
    SetTextColor($hDC, $nClrTxt)
    SetBkColor($hDC, $nClrBk)

    Return 1
EndFunc   ;==>DrawButton


; Some graphic / windows functions
Func CreateSolidBrush($nColor)
    Local $hBrush = DllCall("gdi32.dll", "hwnd", "CreateSolidBrush", "int", $nColor)
    Return $hBrush[0]
EndFunc   ;==>CreateSolidBrush


Func GetSysColor($nIndex)
    Local $nColor = DllCall("user32.dll", "int", "GetSysColor", "int", $nIndex)
    Return $nColor[0]
EndFunc   ;==>GetSysColor


Func GetSysColorBrush($nIndex)
    Local $hBrush = DllCall("user32.dll", "hwnd", "GetSysColorBrush", "int", $nIndex)
    Return $hBrush[0]
EndFunc   ;==>GetSysColorBrush


Func DrawFrameControl($hDC, $nLeft, $nTop, $nRight, $nBottom, $nType, $nState)
    Local $stRect = DllStructCreate("int;int;int;int")

    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    DllCall("user32.dll", "int", "DrawFrameControl", "hwnd", $hDC, "ptr", DllStructGetPtr($stRect), "int", $nType, "int", $nState)

    $stRect = 0
EndFunc   ;==>DrawFrameControl


Func DrawFocusRect($hDC, $nLeft, $nTop, $nRight, $nBottom)
    Local $stRect = DllStructCreate("int;int;int;int")

    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    DllCall("user32.dll", "int", "DrawFocusRect", "hwnd", $hDC, "ptr", DllStructGetPtr($stRect))

    $stRect = 0
EndFunc   ;==>DrawFocusRect


Func DrawText($hDC, $sText, $nLeft, $nTop, $nRight, $nBottom, $nFormat)
    Local $nLen = StringLen($sText)

    Local $stRect = DllStructCreate("int;int;int;int")
    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    Local $stText = DllStructCreate("char[260]")
    DllStructSetData($stText, 1, $sText)

    DllCall("user32.dll", "int", "DrawText", "hwnd", $hDC, "ptr", DllStructGetPtr($stText), "int", $nLen, "ptr", DllStructGetPtr($stRect), "int", $nFormat)

    $stRect = 0
    $stText = 0
EndFunc   ;==>DrawText


Func FillRect($hDC, $nLeft, $nTop, $nRight, $nBottom, $hBrush)
    Local $stRect = DllStructCreate("int;int;int;int")

    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    DllCall("user32.dll", "int", "FillRect", "hwnd", $hDC, "ptr", DllStructGetPtr($stRect), "hwnd", $hBrush)

    $stRect = 0
EndFunc   ;==>FillRect


Func FrameRect($hDC, $nLeft, $nTop, $nRight, $nBottom, $hBrush)
    Local $stRect = DllStructCreate("int;int;int;int")

    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    DllCall("user32.dll", "int", "FrameRect", "hwnd", $hDC, "ptr", DllStructGetPtr($stRect), "hwnd", $hBrush)

    $stRect = 0
EndFunc   ;==>FrameRect


Func InflateRect(ByRef $nLeft, ByRef $nTop, ByRef $nRight, ByRef $nBottom, $nX, $nY)
    Local $stRect = DllStructCreate("int;int;int;int")

    DllStructSetData($stRect, 1, $nLeft)
    DllStructSetData($stRect, 2, $nTop)
    DllStructSetData($stRect, 3, $nRight)
    DllStructSetData($stRect, 4, $nBottom)

    DllCall("user32.dll", "int", "InflateRect", "ptr", DllStructGetPtr($stRect), "int", $nX, "int", $nY)

    $nLeft = DllStructGetData($stRect, 1)
    $nTop = DllStructGetData($stRect, 2)
    $nRight = DllStructGetData($stRect, 3)
    $nBottom = DllStructGetData($stRect, 4)

    $stRect = 0
EndFunc   ;==>InflateRect


Func SetBkColor($hDC, $nColor)
    Local $nOldColor = DllCall("gdi32.dll", "int", "SetBkColor", "hwnd", $hDC, "int", $nColor)
    Return $nOldColor[0]
EndFunc   ;==>SetBkColor


Func SetTextColor($hDC, $nColor)
    Local $nOldColor = DllCall("gdi32.dll", "int", "SetTextColor", "hwnd", $hDC, "int", $nColor)
    Return $nOldColor[0]
EndFunc   ;==>SetTextColor


Func SelectObject($hDC, $hObj)
    Local $hOldObj = DllCall("gdi32.dll", "hwnd", "SelectObject", "hwnd", $hDC, "hwnd", $hObj)
    Return $hOldObj[0]
EndFunc   ;==>SelectObject


Func DeleteObject($hObj)
    DllCall("gdi32.dll", "hwnd", "DeleteObject", "hwnd", $hObj)
EndFunc   ;==>DeleteObject


Func GetWindowLong($hWnd, $nIndex)
    Local $nVal = DllCall("user32.dll", "int", "GetWindowLong", "hwnd", $hWnd, "int", $nIndex)
    Return $nVal[0]
EndFunc   ;==>GetWindowLong